/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once ////////////////////////////////// CRYTEK //////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2011. // ------------------------------------------------------------------------- // File Name : FFMPEGPlugin.h // Author : Jaewon Jung // Time of creation : 8/10/2011 16:33 // Compilers : VS2008 // Description : // ------------------------------------------------------------------------- //////////////////////////////////////////////////////////////////////////// #ifndef CRYINCLUDE_FFMPEGPLUGIN_FFMPEGPLUGIN_H #define CRYINCLUDE_FFMPEGPLUGIN_FFMPEGPLUGIN_H #include #define COMMAND_MODULE "plugin" #define COMMAND_NAME "ffmpeg_encode" class CFFMPEGPlugin : public IPlugin { public: void Release(); void ShowAbout(); const char* GetPluginGUID(); DWORD GetPluginVersion(); const char* GetPluginName(); bool CanExitNow(); static QString GetFFMPEGExectablePath(); static bool RuntimeTest(); static void RegisterTheCommand(); void OnEditorNotify(EEditorNotifyEvent aEventId); }; #endif // CRYINCLUDE_FFMPEGPLUGIN_FFMPEGPLUGIN_H