/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include <AzCore/PlatformDef.h> #include "resource.h" ///////////////////////////////////////////////////////////////////////////// // CRY Stuff //////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// #include <platform.h> ///////////////////////////////////////////////////////////////////////////// // STL ///////////////////////////////////////////////////////////////////////////// #include <vector> #include <list> #include <map> #include <set> #include <algorithm> ///////////////////////////////////////////////////////////////////////////// // CRY Stuff //////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// #include <ISystem.h> #include "Util/EditorUtils.h" #include "EditorCoreAPI.h"