/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_PERFORCEPLUGIN_PERFORCEPLUGIN_H #define CRYINCLUDE_PERFORCEPLUGIN_PERFORCEPLUGIN_H #pragma once #include class CPerforcePlugin : public IPlugin { public: void Release(); void ShowAbout(); const char* GetPluginGUID(); DWORD GetPluginVersion(); const char* GetPluginName(); bool CanExitNow(); void Serialize(FILE* hFile, bool bIsStoring); void ResetContent(); bool CreateUIElements(); void OnEditorNotify(EEditorNotifyEvent aEventId); }; #endif // CRYINCLUDE_PERFORCEPLUGIN_PERFORCEPLUGIN_H