/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include namespace Ui { class UiAVEventsDialog; } // CUiAVEventsDialog dialog class CUiAVEventsDialog : public QDialog { Q_OBJECT public: CUiAVEventsDialog(QWidget* pParent = nullptr); // standard constructor virtual ~CUiAVEventsDialog(); void OnBnClickedButtonAddEvent(); void OnBnClickedButtonRemoveEvent(); void OnBnClickedButtonRenameEvent(); void OnBnClickedButtonUpEvent(); void OnBnClickedButtonDownEvent(); void OnListItemChanged(); const QString& GetLastAddedEvent(); protected: void OnInitDialog(); void UpdateButtons(); private: QScopedPointer m_ui; QString m_lastAddedEvent; };