/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once class CUiAnimViewSequence; #include <QDialog> #include <QScopedPointer> namespace Ui { class CUiAVSequenceProps; } class CUiAVSequenceProps : public QDialog { Q_OBJECT public: CUiAVSequenceProps(CUiAnimViewSequence* pSequence, float fps, QWidget* pParent = NULL); // standard constructor ~CUiAVSequenceProps(); private: CUiAnimViewSequence* m_pSequence; virtual BOOL OnInitDialog(); virtual void OnOK(); void MoveScaleKeys(); float m_FPS; int m_outOfRange; int m_timeUnit; QScopedPointer<Ui::CUiAVSequenceProps> ui; public slots: void OnBnClickedTuFrames(bool); void OnBnClickedTuSeconds(bool); };