/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "UiAnimUndoManager.h" //! Helper class for using the UiAnimUndoManager class UiAnimUndo { public: UiAnimUndo(const char* description); ~UiAnimUndo(); void Cancel() { m_bCancelled = true; } //! Check if undo is recording. static bool IsRecording(); //! Check if undo is suspended. static bool IsSuspended(); //! Record specified object. static void Record(UiAnimUndoObject* undo); private: AZStd::string m_description; bool m_bCancelled; bool m_bStartedRecord; };