/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once //! UiAnimUndoObject is a interface of general Undo object that makes up //! part of a UiAnimUndoStep struct UiAnimUndoObject { UiAnimUndoObject() {} // Virtual destructor. virtual ~UiAnimUndoObject() {}; //! Called to delete undo object. virtual void Release() { delete this; }; //! Return size of this Undo object. virtual int GetSize() = 0; //! Return description of this Undo object. virtual const char* GetDescription() = 0; //! Undo this object. //! @param bUndo If true this operation called in response to Undo operation. virtual void Undo(bool bUndo = true) = 0; //! Redo undone changes on object. virtual void Redo() = 0; // Returns the name of undo object virtual const char* GetObjectName() { return 0; }; virtual bool IsChanged(unsigned int& compareValue) const { return false; } };