/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include "UiAnimViewAnimNode.h" //////////////////////////////////////////////////////////////////////////// // This class represents an IUiAnimNode deditcated to firing Track Events //////////////////////////////////////////////////////////////////////////// class CUiAnimViewEventNode : public CUiAnimViewAnimNode , public IUiTrackEventListener { public: CUiAnimViewEventNode(IUiAnimSequence* pSequence, IUiAnimNode* pAnimNode, CUiAnimViewNode* pParentNode); virtual ~CUiAnimViewEventNode(); // overrides from IUiTrackEventListener void OnTrackEvent(IUiAnimSequence* pSequence, int reason, const char* event, void* pUserData) override; // gets all event keys that have eventName set as their Track Event static CUiAnimViewKeyBundle GetTrackEventKeys(CUiAnimViewAnimNode* pAnimNode, const char* eventName); protected: // updates existing keys using fromName events, changes them to use the toName events instead void RenameTrackEvent(const char* fromName, const char* toName); // updates existing keys using removedEventName events to use the empty string (representing no event) void RemoveTrackEvent(const char* removedEventName); };