/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once // UiAnimViewFindDlg.h : header file // #include #include class CUiAnimViewDialog; namespace Ui { class UiAnimViewFindDlg; } ///////////////////////////////////////////////////////////////////////////// // CUiAnimViewFindDlg dialog class CUiAnimViewFindDlg : public QDialog { Q_OBJECT // Construction public: CUiAnimViewFindDlg(const char* title = NULL, QWidget* pParent = NULL); // standard constructor ~CUiAnimViewFindDlg(); //Functions void FillData(); void FillList(); void Init(CUiAnimViewDialog* tvDlg); void ProcessSel(); protected slots: void OnOK(); void OnCancel(); void OnFilterChange(const QString& text); void OnItemDoubleClicked(); protected: struct ObjName { QString m_objName; QString m_directorName; QString m_seqName; }; std::vector m_objs; CUiAnimViewDialog* m_tvDlg; int m_numSeqs; QScopedPointer ui; };