/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include class CUiAnimViewTrack; class CUiAnimViewAnimNode; class CUiAnimViewNode; class CUiAnimViewAnimNodeFactory { public: CUiAnimViewAnimNode* BuildAnimNode(IUiAnimSequence* pSequence, IUiAnimNode* pAnimNode, CUiAnimViewNode* pParentNode); }; class CUiAnimViewTrackFactory { public: CUiAnimViewTrack* BuildTrack(IUiAnimTrack* pTrack, CUiAnimViewAnimNode* pTrackAnimNode, CUiAnimViewNode* pParentNode, bool bIsSubTrack = false, unsigned int subTrackIndex = 0); };