/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include #include "Controls/UiSplineCtrlEx.h" #include class CUiAnimViewTrack; /** A customized spline control for CUiAnimViewGraph. */ class CUiAnimViewSplineCtrl : public SplineWidget { friend class CUndoUiAnimViewSplineCtrl; public: CUiAnimViewSplineCtrl(QWidget* parent); virtual ~CUiAnimViewSplineCtrl(); virtual void ClearSelection(); void AddSpline(ISplineInterpolator* pSpline, CUiAnimViewTrack* pTrack, const QColor& color); void AddSpline(ISplineInterpolator * pSpline, CUiAnimViewTrack * pTrack, QColor anColorArray[4]); const std::vector& GetTracks() const { return m_tracks; } void RemoveAllSplines(); void OnUserCommand(UINT cmd); bool IsUnifiedKeyCurrentlySelected() const; bool IsKeysFrozen() const { return m_bKeysFreeze; } bool IsTangentsFrozen() const { return m_bTangentsFreeze; } void SetPlayCallback(const std::function& callback); protected: void mouseMoveEvent(QMouseEvent* event) override; void mousePressEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override; void mouseDoubleClickEvent(QMouseEvent* event) override; void keyPressEvent(QKeyEvent* event) override; void wheelEvent(QWheelEvent* event) override; private: virtual void SelectKey(ISplineInterpolator* pSpline, int nKey, int nDimension, bool bSelect) override; virtual void SelectRectangle(const QRect& rc, bool bSelect) override; std::vector m_tracks; virtual bool GetTangentHandlePts(QPoint& inTangentPt, QPoint& pt, QPoint& outTangentPt, int nSpline, int nKey, int nDimension) override; void ComputeIncomingTangentAndEaseTo(float& ds, float& easeTo, QPoint inTangentPt, int nSpline, int nKey, int nDimension); void ComputeOutgoingTangentAndEaseFrom(float& dd, float& easeFrom, QPoint outTangentPt, int nSpline, int nKey, int nDimension); void AdjustTCB(float d_tension, float d_continuity, float d_bias); void MoveSelectedTangentHandleTo(const QPoint& point); virtual ISplineCtrlUndo* CreateSplineCtrlUndoObject(std::vector& splineContainer); bool m_bKeysFreeze; bool m_bTangentsFreeze; std::function m_playCallback; };