/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once // CUiAnimViewSplitter class CUiAnimViewSplitter : public CSplitterWnd { DECLARE_DYNAMIC(CUiAnimViewSplitter) virtual CWnd * GetActivePane(int* pRow = NULL, int* pCol = NULL) { return GetFocus(); } void SetPane(int row, int col, CWnd* pWnd, SIZE sizeInit); // Ovveride this for flat look. void OnDrawSplitter(CDC* pDC, ESplitType nType, const CRect& rectArg); public: CUiAnimViewSplitter(); virtual ~CUiAnimViewSplitter(); protected: DECLARE_MESSAGE_MAP() };