/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include "ComponentAssetHelpers.h" //! Helpers for dragging and dropping assets from the asset browser to the UI Editor namespace AssetDropHelpers { using AssetList = AZStd::vector; //! Returns whether mime type is accepted as an asset bool AcceptsMimeType(const QMimeData* mimeData); //! Returns whether mime data contains slice assets or assets that are associated with components bool DoesMimeDataContainSliceOrComponentAssets(const QMimeData* mimeData); //! Decode asset mime data and find the slice assets and the assets associated with components void DecodeSliceAndComponentAssetsFromMimeData(const QMimeData* mimeData, ComponentAssetHelpers::ComponentAssetPairs& componentAssetPairs, AssetList& sliceAssets); //! Decode asset mime data and find the UiCanvas assets void DecodeUiCanvasAssetsFromMimeData(const QMimeData* mimeData, AssetList& canvasAssets); } // namespace AssetDropHelpers