/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <AzToolsFramework/API/ToolsApplicationAPI.h> namespace CanvasHelpers { //! Begin an undoable canvas change AZStd::string BeginUndoableCanvasChange(AZ::EntityId canvasEntityId); //! End an undoable canvas change void EndUndoableCanvasChange(EditorWindow* editorWindow, const char* commandName, AZStd::string& canvasUndoXml); //! Given a point in canvas space return the point in viewport space AZ::Vector2 GetViewportPoint(AZ::EntityId canvasEntityId, const AZ::Vector2& canvasPoint); //! Given a point in viewport space convert to canvas space and snap. If snapToGrid is true it snaps to canvas snap distance, else to nearest pixel AZ::Vector2 GetSnappedCanvasPoint(AZ::EntityId canvasEntityId, const AZ::Vector2& viewportPoint, bool snapToGrid); } // namespace CanvasHelpers