/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once class CommandCanvasPropertiesChange : public QUndoCommand { public: void undo() override; void redo() override; static void Push(UndoStack* stack, AZStd::string& undoXml, AZStd::string& redoXml, EditorWindow* editorWindow, const char* commandName); private: CommandCanvasPropertiesChange(UndoStack* stack, AZStd::string& undoXml, AZStd::string& redoXml, EditorWindow* editorWindow, const char* commandName); void Recreate(bool isUndo); UndoStack* m_stack; // The first execution of redo() is done in REACTION to a Qt // event that has ALREADY completed the necessary work. We ONLY // want to execute redo() on SUBSEQUENT calls. bool m_isFirstExecution; // If the selection was empty when the command first occured then it should be set to empty on undo/redo // This is so that the use can see the change in the properties pane on undo/redo bool m_selectionWasEmpty; AZStd::string m_undoXml; AZStd::string m_redoXml; EditorWindow* m_editorWindow; };