/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "stdafx.h" #include "EditorCommon.h" ComponentButton::ComponentButton(HierarchyWidget* hierarchy, QWidget* parent) : QPushButton(parent) { setText("Add Component..."); QObject::connect(this, &QPushButton::clicked, hierarchy, [hierarchy](bool checked) { HierarchyMenu contextMenu(hierarchy, HierarchyMenu::Show::kAddComponents, true); contextMenu.exec(QCursor::pos()); }); QObject::connect(hierarchy, SIGNAL(SetUserSelection(HierarchyItemRawPtrList*)), SLOT(UserSelectionChanged(HierarchyItemRawPtrList*))); } void ComponentButton::UserSelectionChanged(HierarchyItemRawPtrList* items) { // no longer need to enable/disable because we always show the button, if nothing is selected it adds to the canvas entity } #include