/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include class EditorWindow; class PreviewActionLog : public QTextEdit , public UiCanvasNotificationBus::Handler { Q_OBJECT public: // member functions PreviewActionLog(EditorWindow* editorWindow); ~PreviewActionLog(); //! Start logging: Clear the log and register with the given canvas as a listener void Activate(AZ::EntityId canvasEntityId); //! Stop logging: Unregister as an action listener void Deactivate(); private: // member functions // UiCanvasActionNotification void OnAction(AZ::EntityId entityId, const LyShine::ActionName& actionName) override; // ~UiCanvasActionNotification QSize sizeHint() const override; private: // data AZ::EntityId m_canvasEntityId; QString m_lastMessage; int m_repeatCount; };