/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include <QMainWindow> class EditorWindow; struct IUiAnimationSystem; struct IUiAnimSequence; class PreviewAnimationList : public QMainWindow { Q_OBJECT public: // member functions PreviewAnimationList(EditorWindow* editorWindow); ~PreviewAnimationList(); //! Initialize the animation list void Activate(AZ::EntityId canvasEntityId); //! Clear the animation list void Deactivate(); private: // types //! Actions that can be performed by the toolbar enum class Action { Play, Pause, Stop, Reset }; private: // member functions QSize sizeHint() const override; void AddMenuItems(); void AddToolBarButton(const QIcon& icon, Action action, const char* tooltip); void DoActionOnSelectedAnimations(Action action); private: // data AZ::EntityId m_canvasEntityId; QListWidget* m_listWidget; QToolBar* m_toolBar; };