/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include class PropertyHandlerChar : private QObject , public AzToolsFramework::PropertyHandler { // this is a Qt Object purely so it can connect to slots with context. This is the only reason its in this header. Q_OBJECT public: AZ_CLASS_ALLOCATOR(PropertyHandlerChar, AZ::SystemAllocator, 0); AZ::u32 GetHandlerName(void) const override { return AZ_CRC("Char", 0x8cfe579f); } bool IsDefaultHandler() const override { return true; } QWidget* CreateGUI(QWidget* pParent) override; void ConsumeAttribute(AzToolsFramework::PropertyStringLineEditCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, AzToolsFramework::PropertyStringLineEditCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, AzToolsFramework::PropertyStringLineEditCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; static void Register(); };