/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include "UIVectorPropertyHandlerBase.h" class PropertyHandlerOffset : public UIVectorPropertyHandlerBase< UiTransform2dInterface::Offsets> { public: AZ_CLASS_ALLOCATOR(PropertyHandlerOffset, AZ::SystemAllocator, 0); PropertyHandlerOffset() : UIVectorPropertyHandlerBase(4, 2) { } AZ::u32 GetHandlerName(void) const override { return AZ_CRC("Offset", 0x590acad0); } bool IsDefaultHandler() const override { return true; } void ConsumeAttribute(AzQtComponents::VectorInput* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, AzQtComponents::VectorInput* GUI, UiTransform2dInterface::Offsets& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, AzQtComponents::VectorInput* GUI, const UiTransform2dInterface::Offsets& instance, AzToolsFramework::InstanceDataNode* node) override; void GetLabels(UiTransform2dInterface::Anchors& anchors, AZStd::string* labelsOut); void SetLabels(AzQtComponents::VectorInput* ctrl, UiTransform2dInterface::Anchors& anchors); AZ::EntityId GetParentEntityId(AzToolsFramework::InstanceDataNode* node, size_t index); UiTransform2dInterface::Offsets InternalOffsetToDisplayedOffset(UiTransform2dInterface::Offsets internalOffset, const UiTransform2dInterface::Anchors& anchors, const AZ::Vector2& pivot); UiTransform2dInterface::Offsets DisplayedOffsetToInternalOffset(UiTransform2dInterface::Offsets displayedOffset, const UiTransform2dInterface::Anchors& anchors, const AZ::Vector2& pivot); static void Register(); };