/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include class PropertyUiParticleFloatKeyframeCtrl : public QWidget { Q_OBJECT public: AZ_CLASS_ALLOCATOR(PropertyUiParticleFloatKeyframeCtrl, AZ::SystemAllocator, 0); PropertyUiParticleFloatKeyframeCtrl(QWidget* parent = nullptr); void ConsumeAttribute(AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName); AzToolsFramework::PropertyDoubleSpinCtrl* GetTimeCtrl(); AzToolsFramework::PropertyDoubleSpinCtrl* GetMultiplierCtrl(); AzToolsFramework::PropertyEnumComboBoxCtrl* GetInTangentCtrl(); AzToolsFramework::PropertyEnumComboBoxCtrl* GetOutTangentCtrl(); private: AzToolsFramework::PropertyDoubleSpinCtrl* m_timeCtrl; AzToolsFramework::PropertyDoubleSpinCtrl* m_multiplierCtrl; AzToolsFramework::PropertyEnumComboBoxCtrl* m_inTangentCtrl; AzToolsFramework::PropertyEnumComboBoxCtrl* m_outTangentCtrl; }; class PropertyHandlerUiParticleFloatKeyframe : public AzToolsFramework::PropertyHandler < UiParticleEmitterInterface::ParticleFloatKeyframe, PropertyUiParticleFloatKeyframeCtrl > { public: AZ_CLASS_ALLOCATOR(PropertyHandlerUiParticleFloatKeyframe, AZ::SystemAllocator, 0); AZ::u32 GetHandlerName(void) const override { return AZ_CRC("UiParticleFloatKeyframeCtrl", 0xba9359a2); } bool IsDefaultHandler() const override { return true; } QWidget* CreateGUI(QWidget* pParent) override; void ConsumeAttribute(PropertyUiParticleFloatKeyframeCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, PropertyUiParticleFloatKeyframeCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, PropertyUiParticleFloatKeyframeCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; AZ::EntityId GetParentEntityId(AzToolsFramework::InstanceDataNode* node, size_t index); static void Register(); };