/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "stdafx.h" #include "EditorCommon.h" #include "PropertyHandlerAnchor.h" #include "PropertyHandlerChar.h" #include "PropertyHandlerDirectory.h" #include "PropertyHandlerEntityIdComboBox.h" #include "PropertyHandlerLayoutPadding.h" #include "PropertyHandlerOffset.h" #include "PropertyHandlerUiParticleColorKeyframe.h" #include "PropertyHandlerUiParticleFloatKeyframe.h" #include "PropertyHandlerPivot.h" #include "PropertyHandlerSprite.h" #include "PropertyHandlerVec.h" void PropertyHandlers::Register() { // This MUST be done only ONCE. { static bool hasBeenDone = false; if (hasBeenDone) { return; } hasBeenDone = true; } PropertyHandlerAnchor::Register(); PropertyHandlerChar::Register(); PropertyHandlerDirectory::Register(); PropertyHandlerEntityIdComboBox::Register(); PropertyHandlerLayoutPadding::Register(); PropertyHandlerUiParticleColorKeyframe::Register(); PropertyHandlerUiParticleFloatKeyframe::Register(); PropertyHandlerOffset::Register(); PropertyHandlerPivot::Register(); PropertyHandlerSprite::Register(); PropertyHandlerVecRegister(); }