/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "ViewportInteraction.h" class ViewportSnap { public: static void Rotate(HierarchyWidget* hierarchy, const AZ::EntityId& canvasId, AZ::Entity* element, float signedAngle); static void ResizeByGizmo(HierarchyWidget* hierarchy, const AZ::EntityId& canvasId, const ViewportHelpers::GizmoParts& grabbedGizmoParts, AZ::Entity* element, const AZ::Vector2& pivot, const AZ::Vector2& translation); static void ResizeDirectlyWithScaleOrRotation(HierarchyWidget* hierarchy, const AZ::EntityId& canvasId, const ViewportHelpers::ElementEdges& grabbedEdges, AZ::Entity* element, const UiTransformInterface::RectPoints& translation); static void ResizeDirectlyNoScaleNoRotation(HierarchyWidget* hierarchy, const AZ::EntityId& canvasId, const ViewportHelpers::ElementEdges& grabbedEdges, AZ::Entity* element, const AZ::Vector2& translation); private: };