/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "stdafx.h" #include "ExamplePlugin.h" #include "platform_impl.h" #include "Include/ICommandManager.h" namespace PluginInfo { const char* kName = "Example plug-in"; const char* kGUID = "{DFA4AFF7-2C70-4B29-B736-54393C4ABADF}"; const int kVersion = 1; } void CExamplePlugin::Release() { delete this; } void CExamplePlugin::ShowAbout() { } const char* CExamplePlugin::GetPluginGUID() { return PluginInfo::kGUID; } DWORD CExamplePlugin::GetPluginVersion() { return PluginInfo::kVersion; } const char* CExamplePlugin::GetPluginName() { return PluginInfo::kName; } bool CExamplePlugin::CanExitNow() { return true; } void CExamplePlugin::Serialize(FILE* hFile, bool bIsStoring) { } void CExamplePlugin::ResetContent() { } bool CExamplePlugin::CreateUIElements() { return true; } void CExamplePlugin::OnEditorNotify(EEditorNotifyEvent aEventId) { }