######################################################################################## # All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or # its licensors. # # For complete copyright and license terms please see the LICENSE at the root of this # distribution (the "License"). All use of this software is governed by the License, # or, if provided, by the license below or the license accompanying this file. Do not # remove or modify any license notices. This file is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # # # Original file Copyright Crytek GMBH or its affiliates, used under license. # ######################################################################################## SUBFOLDERS = [ 'CryDesigner', 'EditorAnimation', 'EditorCommon', 'EditorAssetImporter', 'EditorModularBehaviorTree', 'EditorUI_QT', 'FBXPlugin', 'FFMPEGPlugin', 'GraphCanvasExample', 'MaglevControlPanel', 'MetricsPlugin', 'ParticleEditorPlugin', 'PerforcePlugin', 'ComponentEntityEditorPlugin', 'UiCanvasEditor', 'DeploymentTool', 'ProjectSettingsTool', # Important: do not remove the 'Deprecated' subfolder. # It is part of the deprecation path for Editor Plugins, # and it ensures deprecated plugins are being built as stubs. 'Deprecated', #'Legacy', #'_ExampleQMLViewPane', #'_ExampleQtViewPane', ] # to compile the examples, uncomment them above and also add them to the all and editor_and_tools spec files # in the _WAF_/specs folder at the root. Add them next to the other plugins (so for example in all.json, whereever EditorUI_Qt appears) def build(bld): # Recursive into all sub projects: for subfolder in SUBFOLDERS: bld.recurse(subfolder, mandatory=False)