/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef ASSETSCANNER_H #define ASSETSCANNER_H #include "native/assetprocessor.h" #include "assetScannerWorker.h" #include "assetScanFolderInfo.h" #include <QString> #include <QThread> #include <QList> namespace AssetProcessor { class PlatformConfiguration; /** This Class is responsible for scanning for assets at startup */ class AssetScanner : public QObject { Q_OBJECT public: explicit AssetScanner(PlatformConfiguration* config, QObject* parent = nullptr); virtual ~AssetScanner(); void StartScan();//Should be called to start a scan void StopScan();//Should be called to stop a scan Q_INVOKABLE AssetScanningStatus status() const; Q_SIGNALS: void AssetScanningStatusChanged(AssetScanningStatus status); void FilesFound(QSet<AssetFileInfo> files); void FoldersFound(QSet<AssetFileInfo> folders); void ExcludedFound(QSet<AssetFileInfo> excluded); private: QThread m_assetWorkerScannerThread; AssetScannerWorker m_assetScannerWorker; bool m_workerCreated = false; AZStd::atomic<AssetScanningStatus> m_status; }; }// end namespace AssetProcessor #endif // ASSETSCANNER_H