/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "RCCommon.h"
#include <QHash>

namespace AssetProcessor
{
    QueueElementID::QueueElementID(QString inputAssetName, QString platform, QString jobDescriptor)
        : m_inputAssetName(inputAssetName)
        , m_platform(platform)
        , m_jobDescriptor(jobDescriptor)
    {
    }

    QString QueueElementID::GetInputAssetName() const
    {
        return m_inputAssetName;
    }
    QString QueueElementID::GetPlatform() const
    {
        return m_platform;
    }

    QString QueueElementID::GetJobDescriptor() const
    {
        return m_jobDescriptor;
    }

    void QueueElementID::SetInputAssetName(QString inputAssetName)
    {
        m_inputAssetName = inputAssetName;
    }

    void QueueElementID::SetPlatform(QString platform)
    {
        m_platform = platform;
    }

    void QueueElementID::SetJobDescriptor(QString jobDescriptor)
    {
        m_jobDescriptor = jobDescriptor;
    }

    bool QueueElementID::operator==(const QueueElementID& other) const
    {
        // if this becomes a hotspot in profile, we could use CRCs or other boost to comparison here.  These classes are constructed rarely
        // compared to how commonly they are compared with each other.
        return (
            (QString::compare(m_inputAssetName, other.m_inputAssetName, Qt::CaseSensitive) == 0) &&
            (QString::compare(m_platform, other.m_platform, Qt::CaseInsensitive) == 0) &&
            (QString::compare(m_jobDescriptor, other.m_jobDescriptor, Qt::CaseInsensitive) == 0)
            );
    }

    bool QueueElementID::operator<(const QueueElementID& other) const
    {
        int compare = QString::compare(m_inputAssetName, other.m_inputAssetName, Qt::CaseSensitive);
        if (compare != 0)
        {
            return (compare < 0);
        }

        compare = QString::compare(m_platform, other.m_platform, Qt::CaseInsensitive);
        if (compare != 0)
        {
            return (compare < 0);
        }

        compare = QString::compare(m_jobDescriptor, other.m_jobDescriptor, Qt::CaseInsensitive);

        if (compare != 0)
        {
            return (compare < 0);
        }

        // all three are equal, other is not less than this.
        return false;
    }
} // end namespace AssetProcessor


  // this must be outside the namespace.
uint qHash(const AssetProcessor::QueueElementID& key, uint seed)
{
    return qHash(key.GetInputAssetName().toLower() + key.GetPlatform().toLower() + key.GetJobDescriptor().toLower(), seed);
}