/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef SHADERCOMPILERJOB_H #define SHADERCOMPILERJOB_H #include #include "shadercompilerMessages.h" class QByteArray; class QObject; /** * This class is responsible for connecting to the shader compiler server * and getting back the response to the shader compiler manager */ class ShaderCompilerJob : public QRunnable { public: explicit ShaderCompilerJob(); virtual ~ShaderCompilerJob(); ShaderCompilerRequestMessage ShaderCompilerMessage() const; void initialize(QObject* pManager, const ShaderCompilerRequestMessage& ShaderCompilerMessage); QString getServerAddress(); bool isServerListEmpty(); virtual void run() override; void setIsUnitTesting(bool isUnitTesting); bool attemptDelivery(QString serverAddress, QByteArray& payload); private: ShaderCompilerRequestMessage m_ShaderCompilerMessage; QObject* m_manager; bool m_isUnitTesting; }; #endif // SHADERCOMPILERJOB_H