/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "GoToButton.h" #include <native/ui/ui_GoToButton.h> namespace AssetProcessor { GoToButton::GoToButton(QWidget* parent) : QWidget(parent), m_ui(new Ui::GoToButton) { m_ui->setupUi(this); m_ui->goToPushButton->installEventFilter(this); } GoToButton::~GoToButton() { } bool GoToButton::eventFilter(QObject* watched, QEvent* event) { QPushButton* button = qobject_cast<QPushButton*>(watched); if (!button) { return false; } if (event->type() == QEvent::Enter) { button->setIcon(QIcon(":/AssetProcessor_goto_hover.svg")); return true; } else if (event->type() == QEvent::Leave) { button->setIcon(QIcon(":/AssetProcessor_goto.svg")); return true; } return false; } } #include <native/ui/GoToButton.moc>