/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "AssetTreeItem.h" #include #include namespace AZ { struct Uuid; } namespace AssetProcessor { class ProductAssetTreeItemData : public AssetTreeItemData { public: AZ_RTTI(ProductAssetTreeItemData, "{6DEFC394-98A3-4EEA-9419-E8F51F447862}", AssetTreeItemData); static AZStd::shared_ptr MakeShared(const AzToolsFramework::AssetDatabase::ProductDatabaseEntry* databaseInfo, const AZStd::string& assetDbName, QString name, bool isFolder, const AZ::Uuid& uuid); ProductAssetTreeItemData(const AzToolsFramework::AssetDatabase::ProductDatabaseEntry* databaseInfo, const AZStd::string& assetDbName, QString name, bool isFolder, const AZ::Uuid& uuid); ~ProductAssetTreeItemData() override {} AzToolsFramework::AssetDatabase::ProductDatabaseEntry m_databaseInfo; bool m_hasDatabaseInfo = false; }; AZ::Outcome GetAbsolutePathToProduct(const AssetTreeItem& product); } // AssetProcessor