/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "AssetDetailsPanel.h" #include class QItemSelection; namespace Ui { class SourceAssetDetailsPanel; } namespace AssetProcessor { class AssetDatabaseConnection; class SourceAssetTreeItemData; class SourceAssetDetailsPanel : public AssetDetailsPanel { Q_OBJECT public: explicit SourceAssetDetailsPanel(QWidget* parent = nullptr); ~SourceAssetDetailsPanel() override; public Q_SLOTS: void AssetDataSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected); protected: void ResetText(); void SetDetailsVisible(bool visible); void BuildProducts( AssetDatabaseConnection& assetDatabaseConnection, const AZStd::shared_ptr sourceItemData); void BuildOutgoingSourceDependencies( AssetDatabaseConnection& assetDatabaseConnection, const AZStd::shared_ptr sourceItemData); void BuildIncomingSourceDependencies( AssetDatabaseConnection& assetDatabaseConnection, const AZStd::shared_ptr sourceItemData); QScopedPointer m_ui; }; } // namespace AssetProcessor