/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "AssetTreeModel.h" #include #include #include #include namespace AssetProcessor { class SourceAssetTreeModel : public AssetTreeModel { public: SourceAssetTreeModel(AZStd::shared_ptr sharedDbConnection, QObject *parent = nullptr); ~SourceAssetTreeModel(); // AssetDatabaseNotificationBus::Handler void OnSourceFileChanged(const AzToolsFramework::AssetDatabase::SourceDatabaseEntry& entry) override; void OnSourceFileRemoved(AZ::s64 sourceId) override; QModelIndex GetIndexForSource(const AZStd::string& source); protected: void ResetModel() override; void AddOrUpdateEntry( const AzToolsFramework::AssetDatabase::SourceDatabaseEntry& source, const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry& scanFolder, bool modelIsResetting); void RemoveAssetTreeItem(AssetTreeItem* assetToRemove); void RemoveFoldersIfEmpty(AssetTreeItem* itemToCheck); AZStd::unordered_map m_sourceToTreeItem; AZStd::unordered_map m_sourceIdToTreeItem; QDir m_assetRoot; bool m_assetRootSet = false; }; }