/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "UnitTestRunner.h" namespace AssetProcessor { class AssetDatabaseConnection; } class AssetProcessingStateDataUnitTest : public UnitTestRun { Q_OBJECT public: void AssetProcessingStateDataTest(); void ExistenceTest(AssetProcessor::AssetDatabaseConnection* stateData); void DataTest(AssetProcessor::AssetDatabaseConnection* stateData); void BuilderInfoTest(AssetProcessor::AssetDatabaseConnection* stateData); void SourceDependencyTest(AssetProcessor::AssetDatabaseConnection* stateData); void SourceFingerprintTest(AssetProcessor::AssetDatabaseConnection* stateData); virtual void StartTest() override; virtual int UnitTestPriority() const override { return -10; } // other classes depend on this one Q_SIGNALS: public Q_SLOTS: private: };