/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "UnitTestRunner.h" #include namespace AssetProcessor { class AssetProcessorManagerUnitTests : public UnitTestRun { Q_OBJECT public: virtual void StartTest() override; Q_SIGNALS: void Test_Emit_AssessableFile(QString filePath); void Test_Emit_AssessableDeletedFile(QString filePath); }; class AssetProcessorManagerUnitTests_ScanFolders : public UnitTestRun { Q_OBJECT public: virtual void StartTest() override; }; class AssetProcessorManagerUnitTests_JobKeys : public UnitTestRun { Q_OBJECT public: virtual void StartTest() override; }; class AssetProcessorManagerUnitTests_CheckOutputFolders : public UnitTestRun { Q_OBJECT public: virtual void StartTest() override; }; class AssetProcessorManagerUnitTests_JobDependencies_Fingerprint : public UnitTestRun , public AssetProcessor::AssetBuilderInfoBus::Handler { Q_OBJECT public: virtual void StartTest() override; // AssetProcessor::AssetBuilderInfoBus::Handler void GetMatchingBuildersInfo(const AZStd::string& assetPath, AssetProcessor::BuilderInfoList& builderInfoList) override; void GetAllBuildersInfo(AssetProcessor::BuilderInfoList& builderInfoList) override; AssetBuilderSDK::AssetBuilderDesc m_assetBuilderDesc; }; } // namespace assetprocessor