/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace AssetProcessor { const char BuilderConfigFile[] = "BuilderConfig.ini"; class BuilderConfigurationManager : public BuilderConfigurationRequestBus::Handler { public: using ParamMap = AZStd::unordered_map; using ConfigMap = AZStd::unordered_map ; BuilderConfigurationManager(); ~BuilderConfigurationManager(); //BuilderConfigurationRequestBus bool LoadConfiguration(const AZStd::string& configFile) override; bool UpdateJobDescriptor(const AZStd::string& jobKey, AssetBuilderSDK::JobDescriptor& jobDesc) override; bool UpdateBuilderDescriptor(const AZStd::string& builderName, AssetBuilderSDK::AssetBuilderDesc& jobDesc) override; bool IsLoaded() const { return m_loaded; } private: ConfigMap m_builderSettings; ConfigMap m_jobSettings; bool m_loaded{ false }; }; } // namespace AssetProcessor