/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_GEOMETRYMATERIALDATA_H #define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_GEOMETRYMATERIALDATA_H #pragma once #include "IGeometryMaterialData.h" class GeometryMaterialData : public IGeometryMaterialData { public: // IGeometryMaterialData virtual void AddUsedMaterialIndex(int materialIndex); virtual int GetUsedMaterialCount() const; virtual int GetUsedMaterialIndex(int usedMaterialIndex) const; private: std::vector<int> m_usedMaterialIndices; std::map<int, int> m_usedMaterialIndexIndexMap; }; #endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_GEOMETRYMATERIALDATA_H