/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IEXPORTCONTEXT_H #define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IEXPORTCONTEXT_H #pragma once #include #include "Exceptions.h" #include "ILogger.h" struct IPakSystem; class ISettings; class IExportContext : public ILogger { public: // Declare an exception type to report the case where the scene must be saved before exporting. struct NeedSaveErrorTag {}; typedef Exception NeedSaveError; struct PakSystemErrorTag {}; typedef Exception PakSystemError; virtual void SetProgress(float progress) = 0; virtual void SetCurrentTask(const std::string& id) = 0; virtual IPakSystem* GetPakSystem() = 0; virtual ISettings* GetSettings() = 0; virtual void GetRootPath(char* buffer, int bufferSizeInBytes) = 0; protected: // ILogger virtual void LogImpl(ILogger::ESeverity eSeverity, const char* message) = 0; }; struct CurrentTaskScope { CurrentTaskScope(IExportContext* context, const std::string& id) : context(context) {context->SetCurrentTask(id); } ~CurrentTaskScope() {context->SetCurrentTask(""); } IExportContext* context; }; #endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IEXPORTCONTEXT_H