/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYDATA_H #define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYDATA_H #pragma once class IGeometryData { public: virtual int AddPosition(float x, float y, float z) = 0; virtual int AddNormal(float x, float y, float z) = 0; virtual int AddTextureCoordinate(float u, float v) = 0; virtual int AddVertexColor(float r, float g, float b, float a) = 0; virtual int AddPolygon(const int* indices, int mtlID) = 0; virtual int GetNumberOfPositions() const = 0; virtual int GetNumberOfNormals() const = 0; virtual int GetNumberOfTextureCoordinates() const = 0; virtual int GetNumberOfVertexColors() const = 0; virtual int GetNumberOfPolygons() const = 0; }; #endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYDATA_H