/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYFILEDATA_H #define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYFILEDATA_H #pragma once #include "ExportFileType.h" #include class IGeometryFileData { public: struct SProperties { int filetypeInt; // combination of flags from CryFileType bool bDoNotMerge; bool bUseCustomNormals; bool bUseF32VertexFormat; bool b8WeightsPerVertex; std::string customExportPath; SProperties() : filetypeInt(CRY_FILE_TYPE_NONE) , bDoNotMerge(false) , bUseCustomNormals(false) , bUseF32VertexFormat(false) , b8WeightsPerVertex(false) { } }; public: virtual int AddGeometryFile(const void* handle, const char* name, const SProperties& properties) = 0; virtual const SProperties& GetProperties(int geometryFileIndex) const = 0; virtual int GetGeometryFileCount() const = 0; // return an implementation-specific handle (for example a maya Dag Path string, or a MAX node name or whatever) // its opaque to the exporter, but you can cast it yourself. virtual const void* GetGeometryFileHandle(int geometryFileIndex) const = 0; virtual const char* GetGeometryFileName(int geometryFileIndex) const = 0; }; #endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_IGEOMETRYFILEDATA_H