/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_MATERIALDATA_H #define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_MATERIALDATA_H #pragma once #include "IMaterialData.h" class MaterialData : public IMaterialData { public: virtual int AddMaterial(const char* name, int id, const void* handle, const char* properties); virtual int AddMaterial(const char* name, int id, const char* subMatName, const void* handle, const char* properties); virtual int GetMaterialCount() const; virtual const char* GetName(int materialIndex) const; virtual int GetID(int materialIndex) const; virtual const char* GetSubMatName(int materialIndex) const; virtual const void* GetHandle(int materialIndex) const; virtual const char* GetProperties(int materialIndex) const; private: struct MaterialEntry { MaterialEntry(const char* a_name, int a_id, const char* a_subMatName, const void* a_handle, const char* a_properties) : name(a_name) , id(a_id) , subMatName(a_subMatName) , handle(a_handle) , properties(a_properties ? a_properties : "") { } string name; int id; string subMatName; const void* handle; string properties; }; std::vector m_materials; }; #endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_MATERIALDATA_H