/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_MATERIALHELPERS_H #define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_MATERIALHELPERS_H #pragma once namespace MaterialHelpers { struct MaterialInfo { MaterialInfo();// : id(-1) { } std::string name; std::string physicalize; int id; float diffuseColor[3]; float specularColor[3]; float emissiveColor[3]; std::string diffuseTexture; }; std::string PhysicsIDToString(const int physicsID); bool WriteMaterials(const std::string& filename, const std::vector& materialList); } #endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_MATERIALHELPERS_H