/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SKINNINGDATA_H #define CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SKINNINGDATA_H #pragma once #include "ISkinningData.h" class SkinningData : public ISkinningData { public: virtual void SetVertexCount(int vertexCount); virtual void AddWeight(int vertexIndex, int boneIndex, float weight); int GetVertexCount() const; int GetBoneLinkCount(int vertexIndex) const; int GetBoneIndex(int vertexIndex, int linkIndex) const; float GetWeight(int vertexIndex, int linkIndex) const; private: struct BoneWeight { BoneWeight(int boneIndex, float weight) : boneIndex(boneIndex) , weight(weight) {} int boneIndex; float weight; }; std::vector > m_weights; }; #endif // CRYINCLUDE_CRYCOMMONTOOLS_EXPORT_SKINNINGDATA_H