/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMONTOOLS_ISETTINGS_H #define CRYINCLUDE_CRYCOMMONTOOLS_ISETTINGS_H #pragma once class ISettings { public: virtual bool GetSettingString(char* buffer, int bufferSizeInBytes, const char* key) = 0; virtual bool GetSettingInt(int& value, const char* key) = 0; }; inline bool GetSettingByRef(ISettings* settings, const string& key, string& value) { char buffer[1024]; bool success = false; if (settings) { success = settings->GetSettingString(buffer, sizeof(buffer), key.c_str()); } if (success) { value = buffer; } return success; } inline bool GetSettingByRef(ISettings* settings, const string& key, int& value) { return settings->GetSettingInt(value, key.c_str()); } template inline T GetSetting(ISettings* settings, const string& key, const T& dflt) { T value; if (!GetSettingByRef(settings, key, value)) { value = dflt; } return value; } #endif // CRYINCLUDE_CRYCOMMONTOOLS_ISETTINGS_H