/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "ModuleHelpers.h" HMODULE ModuleHelpers::GetCurrentModule(CurrentModuleSpecifier moduleSpecifier) { switch (moduleSpecifier) { case CurrentModuleSpecifier_Executable: return GetModuleHandle(0); case CurrentModuleSpecifier_Library: MEMORY_BASIC_INFORMATION mbi; static int dummy; VirtualQuery(&dummy, &mbi, sizeof(mbi)); HMODULE instance = reinterpret_cast(mbi.AllocationBase); return instance; } return 0; } std::basic_string ModuleHelpers::GetCurrentModulePath(CurrentModuleSpecifier moduleSpecifier) { // Here's a trick that will get you the handle of the module // you're running in without any a-priori knowledge: // http://www.dotnet247.com/247reference/msgs/13/65259.aspx HMODULE instance = GetCurrentModule(moduleSpecifier); TCHAR moduleNameBuffer[MAX_PATH]; GetModuleFileName(instance, moduleNameBuffer, sizeof(moduleNameBuffer) / sizeof(moduleNameBuffer[0])); return moduleNameBuffer; }