/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMONTOOLS_UI_EULADIALOG_H #define CRYINCLUDE_CRYCOMMONTOOLS_UI_EULADIALOG_H #pragma once #include "FrameWindow.h" #include "EditControl.h" #include "Spacer.h" #include "Layout.h" #include "PushButton.h" class EULADialog { public: enum UserResponse { UserResponseNone, UserResponseCancel, UserResponseAccept }; static UserResponse Show(int width, int height, TCHAR* resourceID); private: EULADialog(); UserResponse Run(int width, int height, TCHAR* resourceID); void CancelPressed(); void AcceptPressed(); FrameWindow m_frameWindow; PushButton m_cancelButton; Spacer m_buttonSpacer; PushButton m_acceptButton; Layout m_buttonLayout; EditControl m_edit; UserResponse m_userResponse; }; #endif // CRYINCLUDE_CRYCOMMONTOOLS_UI_EULADIALOG_H