/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "EditControl.h" #include "Win32GUI.h" #include #include #include EditControl::EditControl() : m_edit(0) { } void EditControl::CreateUI(void* window, int left, int top, int width, int height) { m_edit = Win32GUI::CreateControl(RICHEDIT_CLASS, ES_MULTILINE /*| ES_READONLY*/, (HWND)window, left, top, width, height); } void EditControl::Resize(void* window, int left, int top, int width, int height) { MoveWindow((HWND)m_edit, left, top, width, height, true); } void EditControl::DestroyUI(void* window) { DestroyWindow((HWND)m_edit); m_edit = 0; } void EditControl::GetExtremeDimensions(void* window, int& minWidth, int& maxWidth, int& minHeight, int& maxHeight) { minWidth = 20; maxWidth = 2000; minHeight = 20; maxHeight = 2000; }