/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMONTOOLS_UI_PROGRESSBAR_H #define CRYINCLUDE_CRYCOMMONTOOLS_UI_PROGRESSBAR_H #pragma once #include "IUIComponent.h" class ProgressBar : public IUIComponent { public: ProgressBar(); void SetProgress(float progress); // IUIComponent virtual void CreateUI(void* window, int left, int top, int width, int height); virtual void Resize(void* window, int left, int top, int width, int height); virtual void DestroyUI(void* window); virtual void GetExtremeDimensions(void* window, int& minWidth, int& maxWidth, int& minHeight, int& maxHeight); private: void* m_progressBar; }; #endif // CRYINCLUDE_CRYCOMMONTOOLS_UI_PROGRESSBAR_H