/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMONTOOLS_UI_TASKLIST_H #define CRYINCLUDE_CRYCOMMONTOOLS_UI_TASKLIST_H #pragma once #include "IUIComponent.h" #include #include #include class TaskList : public IUIComponent { public: TaskList(); void AddTask(const std::string& id, const std::string description); void SetCurrentTask(const std::string& id); // IUIComponent virtual void CreateUI(void* window, int left, int top, int width, int height); virtual void Resize(void* window, int left, int top, int width, int height); virtual void DestroyUI(void* window); virtual void GetExtremeDimensions(void* window, int& minWidth, int& maxWidth, int& minHeight, int& maxHeight); private: void SetColor(); void SetText(const std::string& highlightedTask); std::map m_idTaskMap; std::vector > m_tasks; void* m_edit; }; #endif // CRYINCLUDE_CRYCOMMONTOOLS_UI_TASKLIST_H