// Modifications copyright Amazon.com, Inc. or its affiliates // Modifications copyright Crytek GmbH #ifndef HLSLCC_SHADER_LIMITS_H #define HLSLCC_SHADER_LIMITS_H static enum { MAX_SHADER_VEC4_OUTPUT = 512 }; static enum { MAX_SHADER_VEC4_INPUT = 512 }; static enum { MAX_TEXTURES = 128 }; static enum { MAX_FORK_PHASES = 2 }; static enum { MAX_FUNCTION_BODIES = 1024 }; static enum { MAX_CLASS_TYPES = 1024 }; static enum { MAX_FUNCTION_POINTERS = 128 }; #endif