// Modifications copyright Amazon.com, Inc. or its affiliates // Modifications copyright Crytek GmbH #ifndef HLSLCC_SHADER_LIMITS_H #define HLSLCC_SHADER_LIMITS_H static enum {MAX_SHADER_VEC4_OUTPUT = 512}; static enum {MAX_SHADER_VEC4_INPUT = 512}; static enum {MAX_TEXTURES = 128}; static enum {MAX_FUNCTION_BODIES = 1024}; static enum {MAX_CLASS_TYPES = 1024}; static enum {MAX_FUNCTION_POINTERS = 128}; #endif